A creative entrepreneur is an individual who innovatively designs, produces, and markets products or services within the art, culture, design, and innovation industries that make up the creative economy. These entrepreneurs leverage their unique talents and skills to create businesses that contribute to the cultural vibrancy of their communities. They are characterized by their ability to blend creativity with entrepreneurial acumen to generate economic value while also enriching the social and cultural fabric of their communities. Eligible business categories include;
- Apparel, Fashion and Accessories Designing, Producing or Manufacturing:
- Apparel (e.g., cut and sew apparel, apparel accessories)
- Fashion styling
- Jewelry
- Leather and Allied Products (e.g., leather tanning, footwear, handbags)
- Wearable accessories
- Arts and Crafts Designing, Producing or Manufacturing:
- Clay Products (e.g., pottery, ceramics)
- Fiber and Textile Arts
- Painting
- Paper Products and Printing (e.g., stationery, commercial printing, book printing)
- Visual Arts
- Woodwork
- Woodworking
- Cosmetics and Personal Care Services:
- Barber Shops
- Beauty and Hair Salons
- Makeup Production
- Nail Salons
- Food and Beverage Production or Manufacturing:
- Beverage (e.g., breweries, wineries, distilleries)
- Confectionery and Bakery (e.g., non-chocolate confectionery, chocolate, ice cream, cakes, cookies)
- Other Food (e.g., snack foods, sauces, perishable prepared foods)
- Fragrance and Candle Production and Manufacturing:
- Candles
- Perfumes or Fragrances
- Furniture and Home Decor Design, Production, Manufacturing:
- Furniture (e.g., kitchen cabinetry, upholstered furniture, wooden furniture)
- Glassware and Glassblowing
- Interior Design
- Metal Fabrication (e.g., ornamental and architectural metalwork)
- Welding
- Music, Publishing, Performing Arts, and Media:
- Motion Picture and Video Industries
- Musical Artists and Producers
- Musical instruments
- Performing Arts, Spectator Sports, and Related Industries (e.g., theater companies, dance companies, musical groups)
- Publishing Industries (e.g., newspapers, periodicals, books, software)
- Sound Recording Industries
- Photofinishing:
- Photofinishing Laboratories (including One-Hour)
- Toy and Hobby Good Production and Manufacturing:
- Dolls, toys, and games
- Novelties and souvenirs